![]() ![]() I certainly thought it looked okay for a game that originally came out in the 90s. I found the game a treat to play from a purely mechanical perspective, and you can easily save your game at any point and load it up again with equal ease, making it an all-round pleasant playing experience in that regard.Īs someone who didn’t play the original Quake as intended back when it first came out, I’m not sure I’m really in a place to comment as to how authentic or improved the visuals are in Quake Remastered, which is another reason why I wasn’t sure about doing a full on review. Whether in docked or handheld mode, Quake Remastered is smoother than a nice pint of Caffrey’s, with the game moving at a consistent speed and plenty of visual options in the menu screen allowing you to mess around with the settings until you have something that is easy on your beady little eyes. Originally, I was going to do a review of it, but I decided to instead just give some general thoughts about my time spent with the game as I didn’t really feel like I had enough to say for a full on review.įirstly, I must say that I enjoyed my time with Quake Remastered, and it should likely shock no one that the Switch version of the game is miles better than the choppy disaster that was the Saturn port I played all those years ago. However, recently I saw that Quake Remastered was coming out on the Nintendo Switch and decided that I would give it a bash just to see what I thought. I never got to play Quake on the PC back in the day, so I never really got to see the “true” version of the game. Because I had a PC growing up that had so little RAM, it would take a lunar month just to open Microsoft Office. Hosted by 44 Bytes.I have written about Quake before when I played what I considered to be a pretty janky and messy SEGA Saturn port a while back. © 2023 Hookshot Media, partner of ReedPop. Join 1,426,046 people following Nintendo Life: Watch: Nintendo Indie World Showcase November 2023 - Live! ![]() Nintendo Indie World Showcase Coming Today, November 14thīaten Kaitos I & II HD Remaster Updated On Switch, Here A. Review: Persona 5 Tactica - Thrillingly Varied Turn-Based. Round Up: Everything Announced In The November 2023 Ninte.Īction RPG With 'Overwhelmingly Positive' Reception Launc.īraid: Anniversary Edition Coming To Nintendo Switch Next. Review: Astral Ascent - Probably The Best Roguelite Since. Guess it worked lolĪll amiibo List - Every Animal Crossing, Zelda, Smash Bro. I'd say that's a fairly relevant reason to bring it back up again, but the headline's wording was pretty darn clickbaity. ![]() I'm presuming most of y'all complaining aren't creatives, because if you were, you'd understand that crediting folks is not a suggestion - it's a must.Īdditionally, from the headline alone I thought this was a dead-horse-beating article, but after reading I realized that it was about someone who went uncredited in MPR who did get credited in Quake 2's remaster. Credit your artists, your musicians, your programmers, your inspirations.giving proper credit shows that you respect the people who work alongside you and who inspire you, and in turn it makes you respectable.Ĭrediting someone isn't hard and it only makes you look good, so seeing so many naysayers in the comments is genuinely disheartening. If someone used one of my songs in a YouTube video, I'd want them to link back to the original song.Ĭredit is just always a good idea in general. ![]() Why are some people defending the act of not crediting someone for their work? If someone made a remaster of one of my songs, I'd absolutely want credit for writing the original composition. Here's hoping that the crediting practice used by id Software on this remaster is a sign of better things to come. While the final Metroid Prime Remastered scroll remains unchanged, we have seen some games' credits get retroactively updated in the past - as was the case with Pac-Man World Re-PAC last year. After Nintendo left myself and the original team out of the credits for Metroid Prime Remastered, its nice to see id Software do it right and include everyone who worked on Quake II in its re-release. Zoid Kirsch (a former engineer at Retro Studios who was notably absent from the recent Prime remaster) took to Twitter to share the news that he and his colleagues had made it into this one, writing "This is how it should always be done". Yes, the original Quake II dev team are fully credited this time around, it seems. Subscribe to Nintendo Life on YouTube Watch on YouTube ![]()
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